
With this change, it will cost him more to use Lance a Long to harass as well as allow his enemies the ability to more effectively stop his escape since he won't travel as far after landing a Joust. + We've evaluated Sir Benzington as being a little too strong in lane. Void Rip: Now grants Andromeda 30/40/50 tapering armor over 6 seconds With this change the risk and reward are still high but Andromeda won't be signing her death warrant every time she uses her Void Rip. + Andromeda has always been a high, risk high reward hero. Charges from Legionnaire, Nomad, and Solstice are now broken by stun/immobilize/restrain/sheep + The interaction with charges and other forms of CC were out of place and so we have adjusted it so that all charges now function the same and the interaction is clean. He spreads his endless gold with every step and leads the fight against Greed and the Sins. He has finally achieved redemption, reborn as Charity, the purified version of Midas. The first is Midas, who has tried for years to atone for his sin of Greed. Everyone touched by the war between the Legion and Hellbourne has a stain upon his or her soul, but there are some whose salvation is required to defeat the nefarious Sins. * The Blind Prophet and his Five Disciples know Newerth must be rid of the Seven Deadly Sins, and the only way to counter them is with the Seven Heavenly Virtues. Added a new effect for all forms of Splash Damage (Runed Cleaver, Hammerstorm, Maliken, Shadowblade, etc) Snotter Boss has been removed from Mid Wars again Reverted the Birthday celebrations - Creeps, Kongor, Runes Silhouette, Cthulhuphant, Shadowblade, and Riptide are now available in Tournament Rules Removed the 20% Attack Speed slow from the debuff We removed the Attack Speed slow for this same reason: It did not add anything to the interaction of the camp but made it really annoying to fight. + In the past we removed a lot of the abilities Neutral creeps had which randomly negatively impact a player as they run by. The goal in this was rather straight forward. The first is to bring carries into a more viable role and the second is to make sure that in doing so gank heroes can maintain their effectiveness. + The purpose of this balance patch is two fold.
